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[D&D 5ed] Crown of the Oathbreaker

Bloodsoul




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PostWysłany: Nie 11:52, 19 Lis 2023     Temat postu: [D&D 5ed] Crown of the Oathbreaker




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Azet




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Savroth Toprax



PALADIN 5 | Oath of the Ancients

Medium humanoid, male (Metallic Dragonborn), neutral good

Armor Class 19

Hit Points 39
Speed 30 ft

Senses

Languages Common, Draconic

Proficiency Bonus +3
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ABILITIES & SKILLS

STR 19 [+4]
DEX 10 [+0]
CON 13 [+1]
INT 8 [-1]
WIS 12 [+1] *
CHA 15 [+2]
*

SKILLS:

+0 Acrobatics (Dex)
+1 Animal Handling (Wis)
-1 Arcana (Int)
+7 Athletics (Str) *
+2 Deception (Cha)
-1 History (Int)
+1 Insight (Wis)
+5 Intimidation (Cha) *
-1 Investigation (Int)
+4 Medicine (Wis) *
-1 Nature (Int)
+1 Perception (Wis)
+2 Performance (Cha)
+2 Persuasion (Cha)
+2 Religion (Int) *
+0 Sleight of Hand (Dex)
+0 Stealth (Dex) (Disadv.)
+1 Survival (Wis)

* Prof. bonus added

PASSIVE PERCEPTION 11
_____________________________________________

PROFICIENCIES & ABILITIES

PROFICIENCIES

Tools gaming set (dice set), vehicles (land craft)
Weapons Martial and Simple Weapons
Armor: Heavy Armor, Shields

PALADIN CLASS ABILITIES

• Divine Sense (sense good, evil 3 / day)
• Lay On Hands (heal 25 h.p. betw. long rests)
• Fighting Style (Blessed Warrior) (You learn two cantrips of your choice from the cleric spell list. Choices: Spare the Dying and Guidance)
• Divine Smite (use 1st level spell slot for +2d8 radiant damage, 2nd level slot for +3d8)
• Channel Divinity (ensnare foes with vines or turn away fey, fiends)
• Divine Health (immune to disease)
• Extra Attack (2/attack)

RACIAL TRAITS

Draconic Ancestry (Silver)
Breath Weapon (Cold) (Once between short or long rests, breathe out 15 ft. cone of frost causing 2d6 cold damage (DC 12 Con save for half damage) to all caught in area.)
Draconic Resistance (Cold)

FEATS
4th Level ASI (+1 Str and Cha)
_____________________________________________

WEAPONS

+1 Warhammer. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 1d8+5 bludgeoning damage. (If used two-handed in melee, does 1d10+5 damage.)
Javelins (x5). Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d6+4 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
_____________________________________________

SPELLCASTING

Spell Attack Modifier +5
Spell Save DC 13
Cantrips Known: Spare the Dying, Guidance

Prepared Spells
1st Level (4 slots): Ensnaring Strike, Speak With Animals, Compelled Duel, Thunderous Smite, Cure Wounds

2nd Level (2 slots): Misty Step, Moonbeam, Branding Smite, Magic Weapon
_____________________________________________

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE
(162 lbs.)

Weight: 139 lbs. / 270 lbs. max. (15 x STR Score)
Status: Unencumbered
Penalty: None

MONEY POUCH ( lbs.)

Copper: 0 | Silver: | Gold: 167| Obsidian: | Platinum: 0

EQUIPEMENT READIED ( lbs.)

Armor Splint Mail, Shield ( 66 lbs.)
Weapons +1 Warhammer, Five Javelins (12 lbs.)

EQUIPMENT STORED (84 lbs.)

In Backpack a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, Fine Clothes, 3 vials of Anti-toxin, and a waterskin ( lbs.)
Strapped to Backpack 50' of Rope, Hooded Lantern, Climber's Kit, Shovel ( lbs.)
_____________________________________________

BACKGROUND

SOLDIER
(Specialty: Healer)

Feature: Military Rank
You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.

Personality Traits:
• I can stare down a hell hound without flinching.
• I face problems head-on. A simple, direct solution is the best path to success.

Ideals:
• Only combat earns honor.

Bonds:
• My mentor, Otmer Honormail, means the world to me.
• Those who fight beside me are those worth dying for.

Flaws:
• I will never let injustice pass me by.
• I see things when I sleep. Not dreams or nightmares, but something.
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Fernir




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RACE: Dwarf (Hill)

CLASS: Ranger (Hunter)

LEVEL: 5

ALIGNMENT: Chaotic Good

BACKGROUND: Scout
____________________________________________________________

ATRIBUTES:

STR: 12 (+1) [+4]*

DEX: 16 (+3) [+6]*


CON: 14 (+2)

INT: 10 (+0)

WIS: 14 (+2)

CHA: 9 (-1)
____________________________________________________________

PROFICIENCY BONUS: +3

HIT DIE: 5d10

HP: 49

AC: 15

INITIATIVE: +3

PASSIVE PERCEPTION: 15

SPEED: 25 ft

____________________________________________________________

SKILLS:

+3 Acrobatics (Dex)

+5 Animal Handling (Wis) *

+0 Arcana (Int)

+1 Athletics (Str)

-1 Deception (Cha)

+0 History (Int)

+2 Insight (Wis)

-1 Intimidation (Cha)

+0 Investigation (Int)

+5 Medicine (Wis)*

+0 Nature (Int)

+5 Perception (Wis) *

-1 Performance (Cha)

-1 Persuasion (Cha)

+0 Religion (Int)

+3 Sleight of Hand (Dex)

+6 Stealth (Dex) *

+5 Survival (Wis) *

____________________________________________________________

ATTACKS:

+ 1 Heavy crossbow. Ranged Weapon Attack: +7 to hit. Hit: 1d10+4 piercing damage.

Hand Axe (x2). Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+3 slashing damage.

• Dagger. Melee Weapon Attack: +6 to hit, dmg 1d4+3 piercing (Finesse, light, thrown (range 20/60))
____________________________________________________________

FEATURES & TRAITS

Proficiencies:
Armor:
light armor, medium armor, shields

Weapons: simple weapons, martial weapons, battleaxe, handaxe, throwing hammer, warhammer

Languages: Common, Dwarven, Gnoll, Draconic, Abyssal

FEATS:

Crossbow Expert
: Fast reload, no disadv. if enemy in 5 feet, bonus action attack with hand crossbow.

RACIAL:

• Speed not reduced by heavy armor

• Darkvision (60 feet)

• Dwarven Resilience (versus poison)

• Dwarven Combat Training (var. weapons)

• Tool Proficiency (smith's tools)

• Dwarven Toughness (extra hit points)

• Stonecunning (stonework lore)

BACKGROUND:

SCOUT
(Specialty: Explorer)

Feature: Lay of the Land

You have an excellent memory for maps and geography, and you can recall the general layout of terrain, settlements, and other features around you. You also have a keen eye for places well set for an ambush.

CLASS:

Favored Enemy (Monstrosities, bonus language: Abyssal)

Deft Explorer (You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class.
Canny – Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill.

You can also speak, read, and write two additional languages of your choice.

1st level: Survival Skill
Languages: Gnoll and Draconic


Fighting Style Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.

• Primeval Awareness (spell slots to sense creatures in 1 mile, or 6 miles in favored terrain)

• Hunter's Prey: Giant Killer (free attack when Large or larger foe misses within 5 feet)

• Extra Attack (2/attack)

SPELLACASTING

Spell Attack Modifier
+5
Spell Save DC 13

Prepared Spells:
• 1st Level (4 slots):
Cure Wounds, Hunter's Mark
• 2nd Level (2 slots): Beast Sense, Cordon of Arrows
____________________________________________________________

PERSONALITY TRAITS:

• I'm confident in my own abilities and do what I can to instill confidence in others.
• I judge people by their actions, not their words.

IDEAL:
• Freedom. Tyrants must not be allowed to oppress the people.
• Respect. People deserve to be treated with dignity and respect.

BOND:
• I protect those who cannot protect themselves.
• Life on the road is a calling that cannot be explained.

FLAW:
• I am straight to the point. If you think I'm rude then so be it.
• I get bored and irritated if I stay in one place too long.
Zobacz profil autora
Wszystkie czasy w strefie EET (Europa)


 


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